Game Dev Challenge Depression Boss
This post is going to be much more personal than most of my posts. I haven't updated my 100 Days of Game Dev challenge in a couple of weeks and want to talk about why. This ended up being longer than I meant for it to go, but I hope you guys enjoy learning a little about me.
I don't outwardly discuss my depression that often, but I want to change that. I'm in a much better place than I was a few years ago, but it still rears it's ugly head every once in awhile.
Everyone who deals with depression or any other mental disorder has their own way of discussing it with their friends and family, for me it's a boss that I have to defeat. One that comes back multiple times like your rival in the Pokemon series.
I have a lot of different coping mechanisms that I use, but a lot of times it means I'm not doing all of the things I want to do. This most recent boss fight that meant not working on making games at all. I took a break, played some games with family that I hadn't played in awhile, started some arts and crafts projects, and read some. I have a ton of hobbies, so sometimes it's a balancing act to get the time in that I want for each of them.
While it's not quite following the rules of the challenge to just jump back in where I left off, I feel it's the better option for how my mind works, so I'm going to ease myself back into things.
One of the games I've been playing a lot over these past two weeks is Stardew Valley on PC. I originally played when it first came out, and modding it wasn't really a thing. But as I've been playing it and using some of them, I decided to start learning how to make my own. So going into the new year and the second half of this game development challenge, I'll be working on a couple of ideas I had for that, as well as finishing my haunted house tycoon game.